Shadow Chaser |
|
Job Base(s): | Rogue Stalker |
Job Type: | 3-2 |
Changes At: | Rogue Guild |
Number of Skills: | 21 |
Total Skill Points: | 96 |
Total Quest Skills: | 0 |
Job Bonuses |
STR | AGI | VIT | INT | DEX | LUK |
+8 | +5 | +8 | +6 | +4 | +6 |
|
Overview
Rogues and Stalkers can now become Shadow Chasers in Renewal. Their name is often abbreviated and then referred to as just "SC". They use body paint and other means to detect cloaked enemies, become totally invisible, and even debuff opponents. Shadow Chasers can also hide in their enemies shadow to pass off damage being dealt to them. Add to that their ability to copy skills from other 3rd job classes and the Shadow Chaser becomes a versatile and dangerous class to play and face.
Job Change Guide
See Shadow Chaser Job Change Guide for detailed information.
Changing into a Shadow Chaser from a Rogue or Stalker requires the player to complete a treasure hunt across the three nations of the rune Midgard Continent, and through several dungeons. After finding the unique treasure, the player will be transformed into a Shadow Chaser. The journey begins in the Rogue Guild at Pharos Lighthouse!
Builds
Masquerade/Insignia
Stat Build:
- STR: 1+
- AGI: 60+
- VIT: 100+
- INT: 100-110
- DEX: 100-120
- LUK: 1+
Important Skills:
- Masquerade-Enervation 1
- Masquerade-Groomy 3
- Masquerade-Ignorance 3
- Masquerade-Weakness 3
- Masquerade-Laziness 1
- Masquerade-Unlucky 3
This is a WoE/PvP oriented build designed for disabling enemies while remaining incredibly tanky and hard to kill. The best skill to Intimidate for this build is Flying Kick, for its sheer mobility. It also applies status effects so it is useful to equip status arrows while Flying Kicking around a group of people to spread debuffs. There are several different options to Reproduce - some players opt for Windmill, some prefer Crazy Vines and some choose Jack Frost. Typically, however, all of these skills serve the purpose of giving the Shadow Chaser more tools to further disable and debuff the enemy.
Leveling with this build would best be accomplished by copying the skill Arrow Storm to provide supplemental AoE DPS in parties. A tank/puller role may also be assumed through the use of skills such as Jack Frost/Frost Misty and Back Slide for mob control.
Auto Shadow Spell
Stat Build:
- STR: 1+
- AGI: 100-120
- VIT: 1-90+ (for stun immunity)
- INT: 95
- DEX: 70
- LUK: 30-40
Important Skills:
- Reproduce 10
- Shadow Spell 10
Auto Shadow Spell is a unique Shadow Chaser build which relies on high ASPD and high MATK to deal AoE damage primarily through autocasts triggered from the Shadow Spell skill. High AGI, high INT and moderate to high DEX is required to be an effective build - DEX is required since the attack must still connect to trigger Shadow Spell, and STR is not needed as this build does not focus on single target damage. However, when fighting high DEF monsters such as Bradium Golems some ATK may be required so as not to miss completely. Additionally, Shadow Spell works only on close range weapons like daggers.
High VIT, while not a necessity during the leveling process helps with survivability in large mobs. For end-game purposes however Stun immunity is very important for higher level content. It may also help when leveling on monsters that regularly stun, and some players may opt for it early.
Commonly copied spells are e.g. Storm Gust, Meteor Storm, Duple Light, Raging Trifecta Blow. Skills to be copied would vary depending on the situation and the preference of the player.
Typically, it is best to Initimidate a strong AoE spell to use in conjunction with Shadow Spell. Damage-wise, the best option is Meteor Storm, as the meteors stack and can continue to proc while one has already been cast. If mob control is a higher priority Storm Gust is an excellent option to keep mobs frozen. Lord of Vermillion is another alternative, providing decent damage (better on Water property monsters) as well as hitlocking mobs around the player.
There are several options to Reproduce, most popular of which being Duple Light. Duple Light synergises very well with the ASPD, MATK based playstyle of an Auto Shadow Spell Chaser, providing a considerable boost to single target damage. Alternatively, if the extra damage is not required a more defensive option is to Reproduce Renovatio for better sustain. A third, less popular option is to Reproduce Shield Spell for the variety of buffs it can provide.
Double Strafe/Triangle Shot
Stat Build:
- STR: 1
- AGI: 80
- VIT: 100
- INT: 80+
- DEX: 110
- LUK: 1
Important Skills:
- Vulture's Eye 10
- Double Strafe 10
- Triangle Shot 10
- Feint Bomb 3
The bow rogue has high DEX and high AGI for quick and devastating damage via bows, Moderate INT ensures a steady SP supply for skill spamming and high VIT for survivability.
Another suggestion is to copy Severe Rainstorm with Reproduce to do effective damage. Ensure to stock up if considering to use this skill as it consumes 220sp (due to nerf on Shadow Chaser class, uses 2x the sp) and 20arrows per cast.
ALL Around PVM
Stats build:
- STR: 90-120
- AGI: 60,90-100
- VIT: 100-120
- INT:60,90-110
- DEX: 90-100
- LUK: 1*optional
Depends on which skills copied, gears, role, you should prioritize which stats goes first.
This build are for those who wanted to bring the life of a WOE-oriented class into PVM environment.SC is like Hermes, which is jack of all trades, but master of none. Please don't expect that you can give out the damage with the same digit from the skills that you copied from the main class, because it is impossible. You may or may not increase the damage via stats, foods, gears, but the main class will always be ahead of you.
Once you understand the gift, yet a curse to SC for the ability to copy skills, then feel free to play SC in PVM arena
Skills worth copying: Bowling Bash Storm Gust Meteor Storm Arrow Storm Jack Frost Ignition Break
The best skills to be use are BB+IB combo which is popular for going solo route. If BIO and partying isn't your thing, this is the path for you. Scaraba dungeon is your best bet for going solo. Armed with RTE and SP/HP leeching gear, you don't have to rely on potions anymore.
If you don't think going solo is fun or because it is bored, you could be A tank(sort of)when leveling in party at BIOs. By learning Storm Gust and Jack Frost, your job is to freeze all those pesky bio-people at the cost of those mobs regconize you as acting aggro. Stack up some reduction gears, high vit and int, you're ready to sacrifice yourself to the demons lurking in bios.
Equipment
Caster/Auto Shadow Spell Shadow Chaser
Headgear
Crown of Deceit [1] |
Red Pom Band [1] |
Skull Cap [1] |
Tam [1] |
Very Normal Hat [1] |
Musketeer Hat |
Incubus Horn + Demon Mask |
Isabella Red Ear [1] |
Small Poring Band [1] |
UFO Poring Hat [1] |
with |
Kathryne Keyron Card |
Isilla Card |
Weakened Fenrir Card |
| Robo Eye |
|
| Black Devil's Mask [1] |
| or |
| Black Frame Glasses [1] |
|
| Filir's Pinions |
| or |
| Pegasus Ear Wing |
|
| 99 Love Balloons |
|
| CD In Mouth |
|
| Long Octopus Balloon |
|
| Ninja Scroll |
|
Armour
| Diabolus Armor [1] |
|
| Orleans's Gown [1] |
| or |
| Geffen Magic Robe [1] |
|
| Meteo Plate Armor [1] |
|
| Valkyrian Armor [1] |
|
with |
| Byorgue Card |
|
| Pecopeco Card |
|
| Pest Card |
|
Garment
| Heroic Backpack [1] |
| or |
| Fallen Angel Wing [1] |
|
| Nidhoggur's Shadow Garb [1] |
|
| Diabolus Manteau [1] |
|
| Flame Manteau of Naght Sieger [1] |
|
with |
| Raydric Card |
|
| Antique Book Card |
|
| Cenere Card |
|
Shoes
| Enhanced Variant Shoes [1] |
|
| Diabolus Boots [1] |
|
| Temporal Int Boots |
|
| Temporal Agi Boots |
|
with |
| Firelock Soldier Card |
|
| Gold Acidus Card |
| or |
| Verit Card |
|
| Green Ferus Card |
|
| Sohee Card |
|
| Eggyra Card |
|
Accessory
| Diabolus Ring [1] |
|
| Bakonawa Agimat Tattoo |
| or |
| Buwaya Agimat Tattoo |
|
| Bradium Brooch [1] |
| or |
| Bradium Earring [1] |
|
| Cursed Hand |
|
with |
| Phen Card |
|
| Scaraba Card |
|
Weapon
| Elemental Sword [3] |
|
| RWC Memory Knife [1] |
| + |
| RWC 2012 Pendant |
|
| Bazerald |
|
| Ancient Dagger |
|
| Thanatos Dagger [1] |
|
| Faceworm Queen Leg [2] |
|
| Moonlight Dagger |
| (Every attack restores 3 SP, including magic attacks. Seperate waves of magic attack will restore SP, not combined damage though) |
Shield
| Valkyrja's Shield [1] |
|
| Thorny Buckler [1] |
| + |
| Bison Horn [1] |
|
with |
| Hodremlin Card |
|
Double Strafe/Triangle Shot Shadow Chasers
Headgear
| Rideword Hat [1] |
| or |
| Vanargand Helm [1] |
|
Rideword Hats were sold as a limited item from Kafra headgear shop. Can only be obtained from other players who owned one.
"Adds a 5% chance to restore 8% of the damage dealt as HP to the user with each physical attack. Adds a 1% chance to restore 4% of the damage dealt as SP to the user with each physical attack." This helps with SP recovery and minimal HP recovery.
|
| Airship Captain's Hat [1] |
|
| Robo Eye |
|
| 99 Love Balloons |
|
| Gangster Scarf |
| or |
| Pirate Dagger |
|
| Long Octopus Balloon |
|
| Well-Chewed Pencil |
|
Armour
| Diabolus Armor [1] |
|
| Orleans's Gown [1] |
| or |
| Geffen Magic Robe [1] |
|
| Meteo Plate Armor [1] |
|
| Valkyrian Armor [1] |
|
with |
| Byorgue Card |
|
| Mangkukulam Card |
|
| Pecopeco Card |
|
Garment
| Heroic Backpack [1] |
| or |
| Fallen Angel Wing [1] |
|
| Nidhoggur's Shadow Garb [1] |
|
| Diabolus Manteau [1] |
|
with |
| Raydric Card |
|
| Menblatt Card |
|
Shoes
| Enhanced Variant Shoes [1] |
|
| Diabolus Boots [1] |
|
| Temporal Dex Boots |
|
| Shackles |
| + |
| Bloodied Shackle Ball |
|
with |
| Firelock Soldier Card |
|
| Gold Acidus Card |
| or |
| Verit Card |
|
| Green Ferus Card |
|
| Sohee Card |
|
| Eggyra Card |
|
Accessory
| Diabolus Ring [1] |
|
| Advanced Ring Of Flame Lord |
|
| Bakonawa Agimat Tattoo |
|
| RWC 2012 Ring |
|
| Dex Glove [1] |
|
with |
| Phen Card |
|
| Gold Scaraba Card |
|
Weapon
| Catapult [2] |
|
| Rudra Bow |
|
| Orc Archer Bow |
| + |
| Steel Arrow |
|
ALL Around PVM Shadow Chaser
Weapon
Aztoe Nail |
Immaterial Sword |
Excalibur |
Twin Edge of Naght Sieger [3] | or | Twin Edge of Naght Sieger [3] |
Ice pick | or | Ice pick [1] |
Exorciser |
Combat Knife |
Skills
| Bloody Lust |
| Paint a red symbol on the ground, any characters inside the 3x3 symbol receives the Frenzy status. | 3 | Active |
| Body Painting |
| Splash paint all around the caster, revealing any hidden targets instantly in a 5x5 area | 5 | Active |
| Chaos Panic |
| Paint a whirling yellow symbol on the ground. Any player or monster that enters the 5x5 area around it becomes inflicted with the Chaos ailment. | 3 | Active |
| Deadly Infection |
| Spreads any status ailments the character is suffering from to any target that the character attacks. | 5 | Active |
| Dimensional Door |
| Paint a magical door on the ground which teleports anyone who enters it. | 3 | Active |
| Divest Accessory |
| Forcibly strip both accessories off a target. | 5 | Active |
| Emergency Escape |
| Ankle Snare and backslide. | 5 | Active |
| Fatal Manace |
| Strike a target and all foes in a 3x3 area around the target, warping all foes hit to a random location of the map. | 5 | Offensive |
| Feint Bomb |
| Draw a fake copycat of yourself on the ground, Back Slide 3, 6, 9 or cells, then enter Hiding . After a while, the fake copycat explodes, damaging all surrounding enemies in a 5x5 area. | 3 | Offensive |
| Full Throttle |
| Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. | 1 | Active |
| Invisibility |
| Completely conceal yourself whilst allowing you to attack while hidden. | 5 | Active |
| Maelstrom |
| Paint a swirling circle (5x5 area) on the ground that absorbs and negates certain ground-targeted skills. | 3 | Active |
| Manhole |
| Any targets that walk within 3x3 cells of the manhole will be sucked into it. | 3 | Active |
| Masquerade-Enervation |
| Reduce target's ATK and causes target to lose all spirit spheres. | 3 | Active |
| Masquerade-Groomy |
| Reduces target's Accuracy and Attack Speed and remove's their mount or summoned pet. | 3 | Active |
| Masquerade-Ignorance |
| Remove a target's ability to use active Skills and take a set amount of SP from the target, recovering half of SP taken for yourself. | 3 | Active |
| Masquerade-Laziness |
| Reduces target's FLEE and slows their cast time. | 3 | Active |
| Masquerade-Unlucky |
| Reduces target's CRIT and Perfect Dodge and inflicts a random status effect. | 3 | Active |
| Masquerade-Weakness |
| Reduces target's Max HP and strips their shield and weapon at the same time. | 3 | Active |
| Reproduce |
| Learn the last skill that was inflicted by an enemy while active. | 10 | Active |
| Shadow Formation |
| Redirects any damage the caster receives to the player targeted by Shadow Form. | 5 | Active |
| Shadow Spell |
| Magic skills learned through intimidate and reproduce can be cast through Shadow Spell. | 10 | Active |
| Triangle Shot |
| Send 3 arrows flying towards your target. | 10 | Offensive |
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