Maestro |
|
Job Base(s): | Bard
Minstrel |
Job Type: | 3-2 |
Changes At: | Alberta |
Number of Skills: | 24 |
Total Skill Points: | 121 |
Total Quest Skills: | 0 |
Job Bonuses |
STR | AGI | VIT | INT | DEX | LUK |
+7 | +5 | +7 | +9 | +8 | +1 |
|
Overview
The Maestro class brings a strong support game to the table. A Maestro is ideal or perhaps even mandatory for any large scale
Endless Tower run, or for even just a standard dungeon run as well as for
WoE play. Unfortunately this class is difficult to solo level and is sometimes regarded as a one trick pony (
Magic Strings) of sorts, limiting players to primarily using only one second class skill for the majority of their play, and not being wanted for much else. While yes, they are primarily used for Magic Strings, they do have several other skills that can be useful for endgame play in MVP and WoE situations. Because their most important role is to use
Magic Strings, they are often referred to as "Stringers" or "Strings".
Job Change Guide
Changing into a Maestro from a Bard or Minstrel requires the player to track down the legendary 'Minstrel Song' across the world of Rune Midgard. After finding him, the player will be transformed into a Maestro. The journey begins near the Alberta docks!
Builds
Severe Rainstorm / Support Build
This is a build that can dish out damage with
Severe Rainstorm while also being able to support with skills like
Magic Strings and
Windmill Rush. Severe Rainstorm is weaker now after the balance patch but is still capable of some decent damage with good equipment. Full Support builds are also possible for endgame purposes but supporting during the leveling phase does not require too much in terms of stats and skills. It is convenient and flexible to be able to both support or to use an AoE damage skill, depending on the party members or the size of the party. High
DEX (100-110) is a must for good Severe Rainstorm damage, as well as high
AGI (80-100).
LUK also adds some
ATK so a small amount of it is useful as well. Severe Rainstorm has a high
SP cost so
INT will help a lot, and INT is also necessary for SP upkeep and stat bonuses when supporting with songs like Magic Strings. Generally,
Arrow Vulcan is not used if the Maestro has Severe Rainstorm (and
Double Strafe has similar single target DPS and is an
Archer skill) so the skill points for that can be used elsewhere (or reset skills once turning Maestro).
Windmill Rush is a useful support skill and also helps the Maestro's own Severe Rainstorm damage. It does have a high SP cost however, so perhaps only use it when it makes the difference between one-shotting and two-shotting monsters (or two vs. three) for the Maestro or the Maestro's party members.
Improve Concentration helps Severe Rainstorm damage a lot since it increases both
DEX and
AGI. Magic Strings is crucial for supporting and is very useful.
Music Lessons and
Voice Lessons should both be maxed for support purposes of course.
The appropriate elemental converters or endow from a Sage class helps damage a lot. Phen Card / Bloody Butterfly Card or alternatively Orleans's Gown is required when targeting monsters or else the attack can be interrupted if the Maestro is attacked by a monster halfway. Supporting does not require an awful lot of gear, but tank oriented gears tend to be good choices, and stat increasing gear can help too. Staying alive longer or taking less damage is always a good thing for parties.
Equipment
Weapon:
Bow / DPS:
- Elven Bow [1] with Elven Arrows : Strongest weapon combo (+50% ranged damage) for Severe Rainstorm.
- Orc Archer Bow with Steel Arrows : Previously this was the strongest combo before Elven Arrows were released (both are +50% ranged damage). This is still the strongest Bow/Arrow combo for Shadow Chasers who copy Severe Rainstorm or other bow skills as they cannot equip Elven Bow.
Instrument / Support:
Armor:
Appropriate elemental armors (fire, water, wind, etc.) are needed at certain maps or when battling certain MVPs.
Garment:
Headgear:
But if the party has a
Sorcerer for SP, can choose damage enhancing headgears such as:
Movement increasing gear can be useful if the party's Arch Bishop is not good at keeping
Increase Agility up, or if monsters use skills that cancel it like Quagmire.
Lower Headgear:
Shield:
Accessory:
If using Severe Rainstorm and not wearing Orleans's Gown:
Damage boost:
Cast reduction:
Class Data
Skills
Solo Skills
| Increases SP and SP regen. Lvl 5+ allows usage of 3rd class skills while performing 2nd class songs. | 10 | Passive |
| Increases maximum HP by +5% per skill level for party members. Uses one Regrettable Tear. | 5 | Supportive |
| Inflicts Deep Sleep status to all targets in range. PvP Zone only. | 5 | Negative Effect |
| Generates a high-frequency sound wave on a single cell in range. If an enemy touches the cell, it will explode, splitting the damage it causes across all enemies in a 3 x 3 area. | 5 | Offensive |
| Attack that damages a single target's HP and SP. | 5 | Offensive |
| Activates all Reverberations within 10 cells of the skill's target location. | 1 | Active |
| Changes stats bonus for caster and target to a certain value. | 5 | Supportive |
| Increases ATK of caster and surrounding party members. | 5 | Supportive |
| Increases DEF of caster and surrounding party members. | 5 | Supportive |
| Drains certain amount of SP from targets in range but recovers their HP. Usable on PVP maps only. | 5 | Supportive |
| Revives target. | 5 | Supportive |
| Generates a special sound wave on the ground that will immobilize anyone that steps over it. | 5 | Negative Effect |
| Prevents enemies from attacking or targeting the caster for a set duration. | 5 | Negative Effect |
| Casts a random mage or wizard spell. | 5 | Active |
| Triple the damage of Brandish Spear, Clashing Spiral, Shield Boomerang, Rapid Smite, and Shield Press. If the target does not have one of these skills, then the target receives a flee rate and attack speed penalty. Requires an instrument or whip to cast. | 5 | Supportive |
| A powerful 11x11 AoE attack. Requires a bow. Damage is increased with casters DEX, AGI and Base Level | 5 | Offensive |
| Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. | 1 | Active |
Chorus Skills
| Deal damage to all enemies around the caster. | 5 | Offensive |
| Increase the ASPD and lower the FIXED cast time of all party members around the caster. | 5 | Supportive |
| Increase the SP regeneration of all party members around the caster. | 5 | Supportive |
| Increase the maximum HP of all party members around the caster. | 5 | Supportive |
| Place all targets around the caster into a special "Frenzy" state. | 5 | Active |
| Increase the ATK of all targets around the caster, but reduce their MATK. | 5 | Active |
| Increase the MATK of all targets around the caster, but reduce their ATK. | 5 | Active |
| Deal damage to a target and all enemies around it as well as remove Maestro/Wanderer Buffs from them. | 5 | Offensive |
| Make skills of everyone around the caster uninterruptible at the cost of increased SP usage. | 5 | Supportive |
Job Bonuses
The job levels in which a Maestro receives a certain bonus:
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
STR | 18 | 19 | 24 | 28 | 46 | 53 | 58 | | |
AGI | 26 | 27 | 38 | 39 | 51 | | | | |
VIT | 3 | 10 | 11 | 34 | 45 | 52 | 57 | | |
INT | 1 | 7 | 8 | 22 | 32 | 40 | 41 | 49 | 59 |
DEX | 5 | 14 | 15 | 36 | 44 | 50 | 56 | 60 | |
LUK | 54 | | | | | | | | |
Skill Tree
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